Here’s a link to an algorithm I came up with
Algorithms
integral-countingfrequenciesV7
http://dffd.wimbli.com/file.php?id=8939
here’s a build of a fork I made
http://dffd.wimbli.com/file.php?id=9272
Here’s a link to an algorithm I came up with
Algorithms
integral-countingfrequenciesV7
http://dffd.wimbli.com/file.php?id=8939
here’s a build of a fork I made
http://dffd.wimbli.com/file.php?id=9272
I’d love to get this built into some emulators.
I’d love to see how this stuff looks when I upscale 720 and 900p stuff
http://doom.chaosforge.org/
I thought this game was great. I played it for about 20 hours.
The story was what I liked about it. It was a beautifully written story.
Wanted to contribute to Meph’s wonderful Masterwork Mod by fixing his borrowed disease mod from Halfling.
More details can be found here
http://www.bay12forums.com/smf/index.php?topic=127265.msg4785295#msg4785295
I love this game. I’m actively involved in the forum community at bay12games known as thistleknot. I helped code up the Dwarf Therapist Labor Optimizer (I actually coded it) along with other contribution to the tool such as testing, trait quantifying (did some # research on it), as well as helped Splinterz with some statistical modelling of attributes.
Here’s a mod for the game, just a quick screenshot for now. Mod is known as Masterwork Mod.